Showing posts with label Kingdom Hearts. Show all posts
Showing posts with label Kingdom Hearts. Show all posts

Wednesday, November 10, 2010

Story Teller, Part Two: 'Character Development'

"He's a real Nowhere Man, sitting is his Nowhere Land, making all his Nowhere Plans for Nobody..."

Peter Parker is the nerdy High School kid that just wants to 'get the girl.' Frodo Baggins is a Hobbit from the Shire where 'nobody ever had adventures or did anything unexpected.' Luke Skywalker is the lonely farm boy on the desert planet of Tatooine where he feels he's 'never gonna get out of [there...].' Harry Potter is a miserable orphan living with his awful Aunt and Uncle who 'were proud to say that they were perfectly normal, thank you very much.' Sora is a teenage boy from a small island in the middle of nowhere. Link is a Kokiri child living in a tree house. Abraham Lincoln is born, poor, in a log cabin, and homeschools himself by candlelight for years. Jesus of Nazareth is born the son of a common carpenter in a barn.

All these stories, whether they're fictional or not, all start similarly, do they not? You have your main character living a pretty... boring life. Sometimes, it's a hard one, at that. King David is a scrawny shepherd. Aragorn is basically Middle Earth's equivalent of a hobo. Jack Shepherd is a normal doctor with daddy issues. The list goes on, and on, and I think, a lot of times, we can relate. I know I can.

Some one asked me not too long ago to 'tell them the Matt Walker story.'
"I'm afraid it's pretty unexciting and uneventful up to this point," I replied.
"Well, it's not finished yet," he said.

In part one, I talked about my drive to be a story teller. About how, since birth basically, I've been creating stories and tales and worlds and characters because... it just felt right. Whether I express that through my writing, or filmmaking, or even just imagining and dreaming - I feel, at my core, I was born - I was created - to be a story teller. But, at the end of the last post, I expressed how things have slowed down considerably in recent days.

Which makes me think about where I could possibly be in my timeline right now. Sometimes... actually, a lot of the time, lately... I feel like Bilbo having morning tea with Gandalf. Glancing out the window on the lovely home he's blessed with, but feeling... discontented. 'Like... butter scraped over too much bread,' he says. Sometimes, I feel like Peter Parker, dreaming of the day he can get the girl, move past his years as a teenager, and get on to what he was meant to do. Sometimes, I feel like Luke Skywalker or Sora from 'Kingdom Hearts' and I just want to... go.

Go away, physically? Not really. More like... hurry up. Go ahead. Get to Act II. Press the 'Next' button on the remote; skip to the next chapter; cut to the chase. You get my drift.

I know this is foolish, I know it is. I know I'm supposed to 'Wait for the lord, be strong and take heart,' (Psalm 27:14) and I know that 'God causes everything to work together for the good of those who love God and are called according to his purpose for them,' (Romans 8:28) but when? When does Obi-Wan give me my lightsaber? When does Gandalf tell me I need to leave for Rivendell? When does the radioactive spider bite me, or when does Hagrid knock down my door one day and say 'Guess what, Matt? You're not only capable, but were born with the natural ability, to do extraordinary, supernatural, unexplainable things?'

It feels like it's taking forever.

Worse than that, I feel like I'm going the wrong direction. Even though I know it takes time and patience to get there - it's a long path, indeed - I feel like I'm going down the wrong path altogether. Like in 'The Fellowship of the Ring' when the Company is nearly brought down by the mighty blizzard on top of Mt. Caradhras, as they're going the wrong way in the first place. I'm not acting like Jonah, though, where God told him to go one way, and he's going in the other - no, not at all. I feel like I'm out at sea without a map. Lost in the forest without a guide. Wandering a mountain range without so much as a path.

But (and here comes the kicker)... is that such a bad thing?

Think about a story that begins with the hero in Nowheresville, doing nothing, with no adventure, no lover, no nothing. Where do we learn the most of that person? Where do authors and filmmakers take the time to develop their characters? In the first scenes and in the first chapters. Where do television producers take time to tell back stories, to develop personalities, to make you care about the people they've created? In the first season. In the first Act.

So what is the Author of eternity doing and planning during my first chapter, or rather, my first book?

A lot of the time, our favorite characters are thrust into circumstance that later lead to the rest of their story. Luke's home is attacked, the storm visits the Destiny Islands, word of Voldemort rising again startles the Wizarding World, etc. But they all start from somewhere, do they not? 'From humble beginnings...' we hear often.

My prayer these days is that God is developing me like a hero in an epic story. That He is using this time of seemingly inactivity to shape me into the person - the man - I was created to be, prepared to do the things He has prepared me to do, and the stories He has inspired me to tell. My prayer is that when the day does come that the Ring falls into my hands, that I know what to do with it. When I take off with Han Solo and Obi-Wan Kenobi, that I understand the ways of the Force. That when I stumble through the wardrobe in to Narnia, I'm wearing a coat to keep me warm and safe. That when the time comes, I'm ready to take up my cross and follow Him.

That is my prayer. It's exciting to think about the future, and the good things God has planned for us. Let us not, however, forget the crucial step of character development. Without character development... well, we're just in a crappy movie like 'Avatar,' aren't we?

So it is, eventually, that Peter Parker becomes Spider-man, and saves the city and wins the heart of Mary Jane. Frodo Baggins saves Middle Earth. Luke Skywalker redeems his own father, and puts an end to tyranny in the Galaxy. Harry Potter defeats the Dark Lord. Sora understands the light that exists in the human heart. Link defeats Gannondorf, Abraham Lincoln becomes the President that sets the slaves free, and Jesus Christ raises from the dead, and ascends into Heaven.

I wonder what Matt Walker will do?

Thursday, September 16, 2010

Kingdom Hearts and Jesus

"They'll come at you out of nowhere. The Heartless have great fear of [you]... That's why they'll keep coming after you no matter what." -Leon, Kingdom Hearts
A young boy, barely a teenager, sits on the beach he's known his whole life, and stares out at the ocean as the sun slowly sets. Near his closest friends, he says to them this. "It's just... I've always wondered why we're here on this island. Why did I end up here? And suppose there [is more]... [we are] just a little piece of something much greater. So we could have just as easily ended up somewhere else, right?" Sora, the boy, is questioning his destiny. Why am I here? What is my purpose? Isn't there more?

One night, he begins to learn it.

Awakened, he comes face to face with darkness itself. It looks uncomfortably like himself. He tries to fight it, but fails miserably on his own, and sees just how sinister darkness can be, but he also, by divine providence, is given a weapon. A blade, but not only that. A blade used for fighting evil, and unlocking the Hearts of people. The darkness separates Sora from his friends - especially the girl it seems he loves, named Kairi.

What follows in an extremely thrilling, epic, creative and hilarious adventure video game that takes both elements from the popular video game series 'Final Fantasy' and mixes it with the nostalgia and legacy of decades of popular characters and worlds from Disney films. I know I do posts like this quite often - finding spiritual significance in pop culture - but I really thought some things in Kingdom Hearts was profound enough to share with you all.

The game came out in 2002, and I got it about 2005, and just now completed it. The story is marvelous, and it's extremely fun to play, but it seems, especially near the end, there's a lot deeper meaning and spiritual themes coming into play.

First, we have the Enemy. Spoilers follow.

The Enemy, Ansem, sees every person, every being, every man, woman, child, as being inherently evil. He believes, thrives, and plants darkness in people's hearts... so much so, that they begin to loose their heart completely. Oooh, boy - see where I'm going?

They become The Heartless - a creature that shows no emotions, that is void of all love and life; all because of the darkness once deep has been exposed. Ansem thrives on darkness - his power depends completely on the Heartless, for without hearts, they are manipulable and controllable. Those who still have their hearts, he seeks to implant darkness and seize their heart.

Sora, though, has been given a mission. He's been given the Keyblade - a sword said to unlock people's hearts, and destroy darkness itself. With it, he embarks on a mission to seal the worlds from darkness with the power that is in his sword.

Near the end, Sora confronts the Enemy who has taken the form of his friend, Riku. At his feet lies the girl Sora has been searching desperately for since they were separated by darkness, Kairi. Riku explains that his power cannot be made full unless this girl, this princess, this bride... has completely lost heart.

"The Keyhole cannot be completed, so long as the last Princess of Heart still sleeps," the Enemy says. As Sora triumphs over the evil, he realizes she still sleeps. In a dramatic and heart-churning scene, Sora willingly and without reservation gives his life to save her.

Watch the cutscene yourself
.

But, as the story goes, death could not hold him under. He returns, fully alive, and though the doors are sealed, and the world has almost been saved... he still has an Enemy to destroy...

Sora travels to the End of the World where he meets the King of Darkness himself. Ansem. He is beginning to set things in motion that will completely destroy the hearts of everyone, and darkness will sweep across eternity and all will be his. As he's about to fill himself with the power of Darkness, Sora proclaims the Truth to combat Ansem's lie.

"I know now... without a doubt... that Kingdom Hearts... is Light."

Or, allow me to paraphrase for my own purposes: "I know now, that without a doubt, the key to the heart... the key to the kingdom... is Light."

"I am the light of the world. Whoever follows me will never walk in darkness, but will have the light of life." John 8:12
Ansem is defeated. In a beautiful cutscene, we see Sora promise Kairi, his girl, his Bride, that nothing can ever truly separate them. As the music plays, and the light of the Hearts are returned to the people, new life sweeps across the land, and everything is made new again. The Kingdom, literally, is restored, and the Bride is safe, thanks to the one who is Light. The Enemy vanquished, friends reunited, and the Hearts are set free. Wow.

Now, okay, to be fair, I have not played the sequel, though I will be soon. Chances are significant that any sort of plot device that is in the sequel could very well shatter the spiritual significance I've found in the first game, but just for a moment, feel the story the game is telling. I got pretty specific, but the overall message of Kingdom Hearts seems to be "The Heart is being attacked by darkness... the only thing to save and restore it is with the Light.'

Just as Sora has an enemy trying to steal the hearts of people and use the power of darkness to gain power, so do we. Our very real Enemy, Satan himself, has the same motivations. He wants to cripple and destroy your heart. Why? The same reason Ansem wanted Sora stopped - he wanted to stop him. If our hearts are set free with the Light, the Enemy fears us, because he knows what we're capable when we realize that 'Kingdom Hearts is, indeed, Light.'

Armed with Keyblades, swords, of our own (Sharper than any double-edged sword, it penetrates even to dividing soul and spirit, joints and marrow; it judges the thoughts and attitudes of the heart. - Hebrews 4:12) - the truth, we are to combat the Enemy as well. We must remember the sacrifice Jesus made to set us free, and we must remember how death could not defeat him. We must remember how, in the end, the Light of the World will ultimately triumph over evil once and for all, and the Kingdom will be restored, and everything made new again. It's a powerful truth, and it's ten times more epic than any video game you could ever play.

Remember the story you're in, remember the battle you're fighting. Remember to fight the lie with the Truth of the Light. Don't surrender your Heart to the darkness. You play a far too important role to allow that to happen.

Now if only we had our own Gummi Ships. That would be sweet.

Thanks for Reading,
-Matt